![]() These same CP points also allow you to equip skills that trigger by meeting their respective criteria.Īs a crossover title, Project X Zone 2 hits a lot of the things that I feel are necessary for making this kind of venture possible. I really liked the ability to spend CP points to increase the effectiveness of your individual attacks for both your Pair and Solo Units. ![]() There is a lot of customization for your roster of allies as well thanks to the added Shop feature where you can buy restorative items, and equipment to aid you in battle. You can test them out in the unlockable Training Mode with a whole slew of options to account for all the different encounters you will ultimately face. One of the nice things about Project X Zone 2 is that while most Solo Units are tied to Pair Units that make sense (most of the time), they are not exclusively limited to them as you can mix and match them to balance out potential weaknesses in the Pair Units. The only way to fail events in PXZ2 is if everyone on your side gets wiped out as there are no other objectives to be found like trying to escape if odds get too great. The tactical part is that your enemies benefit from this system as well so planning is everything to make sure you stay alive. Project X Zone 2 does takes some cues from some sRPG titles including giving your Pair Units an slight increase in damage if you attack them from the side or a substantial one if done from behind. I got to admit that despite the actual technical aspect of the fighting it’s awesome to see you favorite characters laying the smack down on the bad guys with glorious combos. Visually I felt like I was playing a fighter calling in tag-team characters to assist me from time to time during these moments instead of the precise acts of chaining together attacks in an almost turn based setting to pull off the most damage possible. If unsuccessful you will have to either use another ally character on the field or wait for the next Player Turn segment. Players will execute moves by inputting the desired attack and over the course of three attacks attempt to defeat their opponent. Instead of just attacking foes right on the battle map things switch from the Stage Map to the Battle Screen where things get interesting. Players then usually have the option to counter or defend an enemy force unless it’s a major foe. Once every one of your allies has been used your end your turn and the enemies get their turn. Much like every strategy RPG players you start out on an isometric battle field where you must move your characters strategically towards your enemy so you can attack them. The combat as I mentioned was not what I expected at all and surprisingly I found it to be fresh and exciting. It was quite entertaining to see how Phoenix Wright and a medium would actually fair in a game involving combat but the developers put a lot of thought into making it work. Project X Zone 2’s story revolves around supernatural events where multiple different times and worlds being linked to one another via portals somehow makes just enough sense to be enjoyable. These folks are not alone either as several Solo Units will join up in interesting combinations like lawyer Phoenix Wright and Maya Fey being support for Darkstalkers’ badasses Dmitri Maximoff and Morrigan Aesland. Warning there are lots of ninjas in this game! Characters are usually paired up in units from their respective games like Chris Redfield and Jill Valentine from Resident Evil or similarly themed characters like ninjas Strider Hiryu and Hotsuma from Strider and Shinobi respectively in combat. Project X Zone 2 brings some of the biggest names from Bandai Namco Entertainment, Capcom and Sega franchises to grace a screen at the same time with a few newcomers from Nintendo’s more interesting franchises this time around. They kick it off with returning protagonists Reiji Arisu and his 765 year old “Sage Fox” partner Xiaomu hitting the streets of sealed off Shibuya where mysterious golden chains start showing up as well as various characters across time and series. This third entry (second in PXZ series) starts off introducing players to a never-ending fight between rival good and evil groups Shinra (no not that one) and Ouma. While I never played the original Project X Zone, it would seem that I would have to time travel all the way back to the PS2 era and boarded a plane to Japan to play Namco X Capcom, the actual first game in this series. Two words to describe Project X Zone 2 though would be “Addictive Crossover”. I was expecting something more Disgaea in nature, but what I found was a cross between Disgaea and the likes of Street Fighter, Darkstalkers and Tekken and that’s not even quite right as a descriptor. I’ll be honest, when I first took on Project X Zone 2 to review for 3DS this wasn’t the strategy RPG I thought it would be.
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